AI Insights · Timothy · January 2023
Top 5 Sports Games Performance in Sweden Q4 2022
In Q4 2022, the top 5 sports games in Sweden showed varied trends in weekly downloads, revenue, and active users, reflecting diverse user engagement and monetization strategies.
In the fourth quarter of 2022, the top 5 sports games on a unified platform in Sweden demonstrated diverse performance patterns in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the trends for each app.
Golf Clash: Play With Friends saw fluctuations in its weekly revenue, peaking at around $28K in the week of October 24 and again nearing $27.5K in mid-December. Weekly downloads for the app were relatively stable, ranging between 150 and 350 throughout the quarter. Active users showed a slight decline overall, starting at approximately 1.9K in late September and ending at around 1.3K by the end of December.
Top Eleven Be a Soccer Manager exhibited a steady performance in weekly revenue, reaching a high of about $16.6K in the week of October 24. Weekly downloads saw a notable increase in December, peaking at around 1.6K in the week of December 19. Active users remained consistent, with a slight upward trend, starting at 12.7K in late September and ending at around 13.7K by the end of December.
Fishing Clash: Sport Simulator experienced varied weekly revenue, with a peak of approximately $17.5K in the week of November 21. Downloads fluctuated, with a notable peak of 844 in mid-October. Active users remained relatively stable, maintaining around 10K throughout the quarter with minor fluctuations.
EA SPORTS FC™ Mobile Soccer saw a significant increase in weekly revenue towards the end of the quarter, peaking at about $11.5K in mid-December. Downloads also showed a strong upward trend, especially in November, reaching up to 13.3K in the week of November 21. Active users consistently increased, starting from around 35.2K in late September and reaching approximately 44.3K by the end of December.
Golf Rival - Multiplayer Game had a relatively stable weekly revenue, peaking at about $8.7K in late September and again at $7.3K in mid-December. Downloads varied, with a notable dip in early December, but picked up to 561 in the last week of December. Active users showed a slight decline overall, starting at around 8.6K in late September and ending at approximately 6.8K by the end of December.
For more detailed insights and trends, visit Sensor Tower.